Brightspire Game Architecture
Engineered for Flow State
We don't just build games; we architect high-performance replication systems and gameplay frameworks. Our tools power the next generation of multiplayer experiences.
Unreal C++NetworkingGameplay Ability
Multiplayer Buff & Debuff System
Replication Framework
A robust C++ replication framework for network-efficient status effects. Designed for competitive gameplay where state synchronization is critical.
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OptimizationMemory ManagementC++
Multiplayer Object Pooling
Performance Optimization
High-performance actor recycling system eliminating runtime spawning costs. Essential for mobile and console optimization strategies.
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UXSimulationBlueprints
Advanced Working Computer
Interactive Props
A fully functional in-game computer system with browser, file management, and media capabilities. Taking immersion to the desktop level.
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